

Here is a screenshot from bsnes showing this.

The long answer is, there is ONE Super Nintendo emulator that I know of that does Super Game Boy emulation - and that's BSNES. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. SNES, Super Famicom, Game Boy, and Game Boy Color emulation is supported. In order to run the Super Game Boy, SNES9x would have to include a full Game Boy emulator. Regarding the watermark - not sure what you mean.
Bsnes super gameboy manual#
I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. Game Boy Game Boy Color Game Boy Adv Nintendo DS PS Portable -Main Menu- Emulation Lair The Vault Manual Project Message Boards FFA Links -Sub Menu- Nintendo Genesis Super Nintendo Saturn PlayStation Nintendo 64 Dreamcast PlayStation 2 Xbox GameCube Xbox 360 PlayStation 3 Wii WiiWare Game Boy Game Boy Color Game Boy Adv Nintendo DS PS Portable. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill.
Bsnes super gameboy 1080p#
I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below.

You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.
